SWTOR New Crafting Items and Schematics in 4.1

Swtor augmentation slot component mk-1, after removing augments...

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So if you have L49 augment in it, the slot will be converted to MK-6! Originally Posted by Kratosi I dont think you are understanding my question.

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Originally Posted by IronjawSam The crew skill triainer for biochem does not have any schematic, are you sure they have swtor augmentation slot component mk-1 schematic you need to learn? Item Modification Tables in the game world now provide players with the ability to add augmentation slots to armor head, chest, wrists, legs, feet, waistearpieces, implants, relics, main and off swtor augmentation slot component mk-1 items knives, shotguns, generators, shields, fociand droid armor sensors, cores, motors, and parts.

After removing augments from several pre 1. Sorry if it sounds condencending, I'm not trying to which I realized I did after reading my postjust trying to lay it out clearly. Has it been confirmed that crit-crafted gear that already has an augment slot can have another augment slot added to it? Biochem can't make augment kits, only Armormech, Synthweaving and Armstech can make them.

Casino dordrecht openingstijden did not test exactly to see what tier is the augment in my lvl 50 items. Also are set bonus going to transfer or is it still just WH and Camp. One solution some people took was to reaply the MK-6 augment kit but I find that unacceptable.

Lastly the level of the item you RE will determine the tier of mk mat you get back. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it.

This means that, depending on the cost, it might be better to craft a lvl 4 kit and upgrade it to lvl 6? RE'ing those crafted items will give you the component you need for the kit. Pichon can the Matrix cube be augmented? What happens to the gear you already have augmented post 1.

The augment slot on the item will be converted to the appropriate tier, the higher of the item level or the augment level. Again you are the best at what you do thank you so so much! Just like crafting anything you need material to craft items In other words am I wasting my time saving all the level 50 items I find in the hope of REing them in to a stack of the new mat after 1.

Reverse engineer each one to get your 10 slot components.

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Sorry to let you know but, probably due to a glitch, the information you present related to current augmented gear is not accurate. Can I get the materials for the augment slots from slicing, scavenging etc? You are a Armortech, you craft green lvl belts, you RE said belts to get the Augmentation Slot Component MK-1, along with some other mats that you would recieve before 1.

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The swtor augmentation slot component mk-1 a lot of people are doing it is crafting green level 49 belts or wrists and REing them. I say this because, as you posted in the other thread as well, lvl 5 and lvl 6 MK augment kits use slicing materials the prices of which will go through the roofwhereas the lvl 4 and below augment kits do not.

REing something like mods, enhancements, hilt, etc will not give you the MK mat. My question is where or how do I get the materials to make the kits?

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Hopefully it will be fixed come tuesday. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Do you know how expensive that would be? One of the materials needed to craft a augment kits is called "Augmentation Slot Component MK 1", so on and so forth Tiers are broken out the same as crew skill missions.